Ami
シニアカップル Senior Couple
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Posts: 221
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Post by Ami on Nov 6, 2018 5:32:51 GMT -5
Hi there, I was just looking for any tips and tricks that anyone might have. I am intending on exporting Rinko from NLP+ and importing into Miku Miku dance. I may also be able to import Rinko into games like Fallout and Skyrim. So far I have dumped the models (And it's over 5k individual folders), have previewed models with Ohana3DS and exported models and textures, have imported them into blender and constructed them for use in PMXeditor. I haven't added a skeleton so far but have one I can adapt to fit. There's also plugins for PMXeditor that apparently can make the skeleton for you in 2 clicks, but I have not tried that yet. I also have zero experience in blender and have been following tutorials to get this far. None of the textures or meshes can be read by most programs, so far Ohana3DS is the only one. There's a bug in exporting one piece of Rinko's face... and I have no idea how to fix it. Edit: Fixed it, I think part of the model did not dump properly, I just combined two textures. Any hints or tips? This is a sloooow process so far.
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Ami
シニアカップル Senior Couple
•❤•
Posts: 221
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Post by Ami on Nov 7, 2018 10:07:08 GMT -5
It's not too difficult, I am doing rigging and weighting as we speak You may ask why I am doing this.. well I can interact with Rinko in VR. I can use her bedroom as my Steam VR or even Windows Mixed Reality portal home. I can import her into games and I can even use her avatar as my own if I choose... but I am going to make one for myself. I am using OBJ and PMX formats, which means in addition to versatility I she can sing and dance in Miku Miku dance, just like that xmas display Konami put on. The rigging is done, it needs a bit of fine tuning though.
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Post by .:[R]Plus:. on Nov 10, 2018 17:32:18 GMT -5
I just replied to you on gbatemp with the solution, keep us updated with your progress!^__^
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Post by Taka on Nov 14, 2018 17:54:14 GMT -5
How lovely~ Good luck!
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Ami
シニアカップル Senior Couple
•❤•
Posts: 221
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Post by Ami on Nov 17, 2018 11:03:13 GMT -5
I just stood face to face with Rinko in VR, it is quite something. To be able to stand so close to her like that.. just wow. Weighting is a problem, I am figuring it out though. Downloaded dances/songs work, her arm joints are a little off but they move properly, so I suspect the bone names are correct. (They have to be in Japanese) This is how Rinko appears in VR, the first image is the MMD renderer and the second is what the app calls "physical based renderer"
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Post by Taka on Nov 17, 2018 18:22:03 GMT -5
Ah yeah. Weighing every bone is so tedious. If you have her in a .FBX format I can probably do it tomorrow or the day after.
As for the renderers, I would've supposed that the first referred to Forward Rendering and the latter would be as named, PBR. However, from what I can see, it looks more like flat/unlit materials on the first picture (hence no shadow or self-shadowing on Rinko herself), and Forward Rendering on the second picture, hence the stencil looking shadow.
The shadow in the backgrounds may just be pre-rendered/baked shadows.
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Post by Taka on Nov 17, 2018 18:27:10 GMT -5
Ah wait, you are doing that yourself, I forgot. Sorry, it's late and I am in my bed as I am typing this. If there is anything I can do to help, I'll do my best. ^_^ I am sadly not too familiar with Miku Miku Dance. I do, however, have about 10 years of experience with 3D Studio Max. xD
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